![]() Use people PANs against them get a decker or better yet a technomage to dick with their Smartlinks and to give you a tactical help on their locations. ![]() Take a leaf from Captain America’s book and get a shield a literal life-saver, and they can be electrified. dressing like security when you are breaking into somewhere. Good cammo in this instance usually means trying to look indistinct, i.e. Consider Ruthenium (or whatever it is called) Polymer, assuming it still exists if not then get good cammo. Wear armour Urban Explorer jumpsuit is very good for this. If you are going to fight people in close combat then be sure to fight as few as possible at any one time if you have a ludicrous dodge skill and 3 initiative passes, like me (which is really good for a starting character) then 4 people shooting at you in the same combat round will almost certainly take you down. If you are going to try to take down large numbers of bastards then invest in grenades. If you are going to be doing all that running and jumping shit in combat and going all Jet Li on people’s asses, you will have to remember that this is Shadowrun, and ninjas die in Shadowrun. I got Edge at 4, however if you are a human you will automatically have one free point in it, be a human. You will be using it a lot in your line of work. You want to max-out the Edge attribute and buy all the merits that let you put it up further. However there is something that you really need to consider for your character luck. The next things I need to boost with powers is going to be the Close Combat skill group or possibly Agility. He is not really a trained anything he just likes to agro people and doesn’t like getting shot. My character is not a trained Parkour guy. Oh, also he is an orc, which isn’t actually very helpful for this build but being an orc or troll was a prerequisite for this campaign (it is orcsploitation). This is part of why he also got the physical adept Wired Reflexes equivalent, which is something that you really need anyway. The only problem is that you have to give up an action to dodge firearms with your full pool. I would heartily recommend having Dodge skill of 15 as not getting shot is great. And he has not had any karma spent on him yet. However he does have a Dodge skill which, with all attributes, bonuses and everything figured in, is 15. He doesn’t have leaping around powers, he doesn’t have enhanced attributes, also no Stealth skill or Throwing skill I might buy some later though. My current Shadowrun character is a physical adept with an Athletics skill of (with all attributes and bonuses figured in) between 9 and 11 depending upon whether you are talking about swimming or useful things like running and jumping. Used correctly, these metamagics allow the adept to maximize her attributes for a given skill, then quickly redistribute for the next skill - but are also likely to quickly tire the adept out. Adept Centering is the obvious choice, but very dedicated traceurs (or those looking to branch out a little) should not neglect the benefits of Cognition, Somatic Control, or Infusion. Of course, more advanced adepts can take things a step farther by initiating or purchasing metamagics. Many of these abilities could be further enhanced with the Enhanced Perception power. ![]() These abilities could be enhanced with the Analytics, Eidetic Sense Memory, Improved Sense (Direction Sense), Motion Sense, Multitasking, and Three-Dimensional Memory powers. On the other hand, Parkour requires a certain level of analytic ability - memorizing courses and maps, familiarity with the urban environment, ability to think around sudden obstacles, or even sense traffic coming. Well, from a strictly physical standpoint, Free Fall, Great Leap, and Wall Running are all obvious choices - the latter in particular grants an ability the adept doesn't have rather than improve an existing natural ability, which could be handled with Attribute Boost, Improved Ability, or Improved Physical Attribute. Skills(specializations) in the Outdoors group such as Navigation (Urban), Survival (Urban), and Tracking (Urban) might also be a good idea.ĭepending on your city of choice, Swimming may be a waste of points, while the Stealth skill group may be a necessity. For starters, Athletics is the skill group of choice - but it might be worth the adept's time to specialize in the individual skills: Climbing (Building Scaling), Gymnastics (Jumping), and Running (Urban).
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